Independent Game Studio

Systems deep enough
to get lost in.

White Raven Interactive is an independent studio building an isometric action RPG where you don't pick spells from a list. You compose them yourself.

In Development

No spell list.
You build the spells.Working title: Amalgam

Elemental attributes combine into effects that synergize with how you want to play, and any combination works. The magic runs on composition rules instead of a fixed catalog. From there you push the build further with talents, stats, and gear.

  • Flood + Poison

    Flood leaves a zone of water on the ground that carries status effects. Poison stacks damage over time. Together they make a poisoned flood zone that piles stacks onto anything unlucky enough to walk through it.

  • Black Hole + Shock + Doom

    The black hole drags enemies inward and rapidly applies statuses. Shock paralyzes them where they land. Doom compounds all the damage they're taking, then bursts it onto nearby enemies, which the black hole has already conveniently grouped up for you.

  • Meteor + Storm + Amplify

    Storm bombards an area with falling projectiles. Meteor turns every impact into a large blast. Amplify raises the damage everything caught in it takes. The result is a rain of amplified meteors. Great for deleting an entire cardinal direction.

Key art coming soon
Design Philosophy

Easy to pick up.
Bottomless if you want it to be.

A casual player should be able to throw together whatever sounds cool and watch it wreck a horde. A build fanatic should be able to dig down into the complexity of the mechanics, analyze the synergies, optimize the loadout, and be rewarded with a build that actually breaks the game.

Both can be true at once. A thousand ways to play, all valid in their own way.

The Studio

Games built by a gamer,
for gamers.

I make games I'd want to sink hundreds of hours into myself. Thousands of hours playing a vast assortment of games has given me a clear picture of what makes games worth playing: systems with real depth, and worlds worth exploring for their own sake. This is the first one. It won't be the last.

In active development. No release date yet.

Get In Touch

Say hello.

contact@whiteraveninteractive.com